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Dr. Credit King Credit Connection

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Eric Wells
Eric Wells

Cheat Cs 1.6 Core.dll 13


Now go to where the files where all downloaded: C:\Program Files\Valve\HLDServer\cstrikeFind the file named server.cfg To open click on it and chose select a program and then find notepad. Get used to notepad, it comes in handy for a HLDS server and many more computer tasks.Your server.cfg file will contain some CVARs for customizing your server. Copy and paste the following, its long, and over write the original text in server.cfg. These CVARs offer more customization of your server!CODE Don't Copy this line.// Use this file to configure your DEDICATED server. // This config file is executed on server start.// This is a comment//GENERAL// default server name. Change to "Bob's Server", etc.hostname "Counter-Strike 1.6 Server"//sv_lan 0=Public/LAN, 1=LAN Default: 0 sv_lan 0// sv_contact Contact email for server adminsv_contact "admin@domain.com"// sv_region - The region of the world to report the server in.// -1 World// 0 US East coast// 1 US West coast// 2 South America// 3 Europe// 4 Asia// 5 Australia// 6 Middle East// 7 Africasv_region 0//ROUND// mp_buytime - The amount of time to allow purchasing weapons/equipment on round startmp_buytime 0.45// mp_c4timer - How long before the c4 explodesmp_c4timer 45// mp_timelimit - How long each map should be played before switching levelsmp_timelimit 25// mp_freezetime - How long players are unable to move during round startsmp_freezetime 5//mp_roundtime How much time in minutes does a round last. Default: 5 mp_roundtime 5// mp_startmoney - Specify how much money players start off withmp_startmoney 800//mp_friendlyfire Turn on/off friendlyfire. Default: Offmp_friendlyfire 0//mp_footsteps Turn on/off footsteps. Default: Onmp_footsteps 1//mp_flashlight Turn on/off the ability for clients to use flashlight. Default: Offmp_flashlight 0//mp_fraglimit Amount of frags a player can exceed before changing maps. Default: 0 mp_fraglimit 0//mp_maxrounds Amount of round to play before server changes maps. Default: 0 mp_maxrounds 0//mp_winlimit Max number of rounds one team can win before server changes maps. Default: 0 mp_winlimit 0// mp_spawnprotectiontime Time in seconds to Kick players who team-kill after round restart. Default: 5 mp_spawnprotectiontime 5// mp_autoteambalance Force clients to auto-join the opposite team if they are not balanced. Default: Onmp_autoteambalance 1//mp_limitteams Max # of players 1 team can have over another. Default: 2 mp_limitteams 2//mp_autokick Kick idle/team-killing players. Default Offmp_autokick 0//mp_tkpunish Punish TK'ers on next round? Default: Onmp_tkpunish 1//mp_hostagepenalty How many hostages a Terrorist can kill before being kicked, 0 to disable. Default: 5 mp_hostagepenalty 5// disable autoaimsv_aim 0// sv_cheats - Whether to allow game cheat commands to be used by clients. 0 = off 1 = onsv_cheats 0//VOICE-CHATTING//sv_voiceenable Allow clients to use mic. Default: 1 sv_voiceenable 1//sv_alltalk Players can hear all other players, no team restrictions. Default: Offsv_alltalk 0//sv_voicecodec Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.. Default:voice_speex sv_voicecodec voice_speex//sv_voicequality the bps of the voice.//1-2400bps//2-6000bps-DEFAULT//3-8000bps//4-11200bps//5-1520bpssv_voicequality 2//mp_chattime amount of time in seconds players can chat after the game is over. Lower value = faster map load change. Default: 10 mp_chattime 10//RATES-SPEEDS//sv_gravity World Gravity Default: 800sv_gravity 800//sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis. Default: 3500 sv_maxvelocity 3500//sv_maxspeed Maximum speed a player can move. Default: 320 sv_maxspeed 320//CLEINT CVARS//decalfrequency Amount of time in seconds a player can spray their decal. Default: 10 decalfrequency 10//sv_consistency Force cleints to pass consistency check for critical files before joining server? Default: 0sv_consistency 0//sv_timeout After this many seconds without a message from a client, the client is dropped. Default: 65 sv_timeout 65//mp_playerid Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names. Default: 0 mp_playerid 0// sv_pausable - Whether to allow clients to pause the server. 0 = off 1 = onsv_pausable 0//sv_allowupload Allow clients to upload their custom decals to the server. Default: 1 sv_allowupload 1//sv_allowdownload Allow clients to downnload files. Default: 1 sv_allowdownload 1//sv_unlag Enables player lag compensation. Default: 1 sv_unlag 1//SPECTATING//mp_allowspectators Allow spectators on the server. Default: 1 mp_allowspectators 1//mp_forcecamera Force dead players to first person mode, effectively disabling freelook. Default: Offmp_forcecamera 0//sv_hltv Enables HLTV on the server. Default: 0 sv_hltv 0//BANDWIDTH RATES//sv_minrate Min bandwidth rate allowed on server. Default: 0 (unlimited) sv_minrate 0// sv_maxrate - The maximum bandwidth rate the server is allowed to transmit to clientssv_maxrate 10000//sv_maxupdaterate Maximum updates per second that the server will allow. Default: 60 sv_maxupdaterate 60//sv_minupdaterate Minimum updates per second that the server will allow. Default: 10 sv_minupdaterate 10//sys_ticrate Max FPS (1000 Max) the server is to rendersys_ticrate 200//SERVER LOGGING// log Enable server logging? Default: Off log off//sv_logbans Log server bans in the server logs. Default: 0 sv_logbans 0// sv_logecho Echo log information to the console. Default: 1 sv_logecho 1// sv_logfile Log server information in the log file. Default: 1 sv_logfile 1//sv_log_onefile Log server information to only one file. Default: 0 sv_log_onefile 0//sv_logsdir Folder in the game directory where server logs will be stored.//RECON//rcon_password Set rcon passsword. Leave blank to disable rcon rcon_password ""//sv_rcon_banpenalty Number of minutes to ban users who fail rcon authentication. Default: 0 sv_rcon_banpenalty 0//sv_rcon_maxfailures Max number of times a user can fail rcon authentication before being banned. Default: 10 sv_rcon_maxfailures 10//sv_rcon_minfailures Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned. Default: 5 sv_rcon_minfailures 5//sv_rcon_minfailuretime Number of seconds to track failed rcon authentications. Default: 30 sv_rcon_minfailuretime 30// lists of banned players.// load ban filesexec listip.cfgexec banned.cfg END OF CODE: Don't copy this line.Now save and look though all the CVARs. They are all explained and most of them you will not need to change, but you can. It is recommended that you change the servers name and most of the subsection labeled ROUND. Make sure to change the location to match up with you servers location! It is under GENERAL.




cheat cs 1.6 core.dll 13



When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection.[1] It may kick players from the game if it detects errors in their system's memory or hardware. No information such as date of detection or type of cheat detected is disclosed to the player. After the player is notified, access to online "VAC protected" servers of the game the player cheated in is permanently revoked and additional restrictions are applied to the player's Steam account.


In 2001, Even Balance Inc., the developers of the anti-cheat software PunkBuster designed for Counter-Strike and Half-Life mods, stopped supporting the games as they had no support from Valve. Valve had also rejected business offers of integrating the technology directly into their games.[4][5]


Valve started working on a "long-term solution" for cheating in 2001.[6] VAC's initial release was with Counter-Strike in 2002. During this initial release, the system only banned players for 24 hours.[7] The duration of the ban was increased over time; players were banned for 1 year and 5 years, until VAC2 was released in 2005, when any new bans became permanent.[citation needed] VAC2 was announced in February 2005[8] and began beta testing the following month.[9] On November 17, 2006, they announced that "new [VAC] technology" had caught "over 10,000" cheating attempts in the preceding week alone.[2]


During the early testing phase in 2002, some information was revealed about the program via the Half-Life Dedicated Server mailing lists. It can detect versions of "OGC's OpenGl Hack", can detect OpenGL cheats, and also detects CD key changers as cheats. Information on detected cheaters is sent to the ban list server on IP address 205.158.143.67 on port 27013,[10] which was later changed to 27011.[11] There is also a "master ban list" server.[12] RAM/hardware errors detected by VAC may kick the player from the server, but not ban them.[13][14]


In February 2014, rumors spread that the system was monitoring websites users had visited by accessing their DNS cache. Gabe Newell responded via Reddit, clarifying that the purpose of the check was to act as a secondary counter-measure to detect kernel level cheats, and that it affected fewer than 0.1% of clients checked which resulted in 570 bans.[21][22][23]


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